ABI/INFORM GlobalCovers business conditions, management techniques, business trends, management practice and theory, corporate strategy and tactics, and the competitive business landscape worldwide. In depth coverage to over 3,000 publications, including the Wall Street Journal from 1984 to the present. Also includes profiles for 60,000+ companies and their executives. Search results include ebooks from eBrary
Academic Search CompleteAccess to over 13,000 multi-disciplinary periodicals (more than 8,500 in full-text), including monographs, conference proceedings, reports, etc.
SkillSoft BooksProvides access to over 25,000 eBooks in the areas of engineering, business, finance, IT, government, and wellness
Education Research CompleteCovers all levels of education from early childhood to higher education and all educational specialties in more than 2,000 journals (with full text of more than 1,200) and 500 books
ERICContains more than one million records with links to over 300,000 full-text documents dating back to 1966
These are a sampling of eBooks available from the library.
Designing Mlearning by Clark N. QuinnMobile is a powerful new tool for supporting organizational performance, including a wide–variety of learning opportunities including innovation, collaboration, research, and design. Mobile generates new products, services, and helps solve problems. Whether providing needed tools, augmenting learning, or connecting individuals, mobile devices are empowering individuals and organizations. <br /> <br /> <p>Designing mLearning is a hands–on resource that presents step–by–step guidance for designing, delivering, and deploying mobile solutions, covering both the background model and pragmatic considerations for successfully navigating mobile projects. The book takes an integrated approach to mobile learning regardless of the device used. Written by Dr. Clark Quinn, a noted leader in the mLearning revolution, Designing mLearning debunks commonly held myths about mLearning, defines the myriad opportunities for mobile, contains real–world, illustrative examples, includes implementation concerns, and places mobile learning in an overall strategic plan.</p> <p>Designing mLearning is written for instructional designers, developers, media experts, managers, and anyone with responsibility for supporting performance in organizations. While the focus is on the design of solutions, the book addresses the critical organizational issues to assist the larger agenda of mobilizing the organization.</p> <p>The information outlined in this groundbreaking guide can be applied across the mobile device spectrum and provides a systematic and integrated suite of conceptual frameworks to guide designers to pragmatic and effective solutions.</p> <p>"Quinn takes you by the hand and leads you carefully and comprehensively through the m–learning maze of devices, models, examples, and designs, at the same time demonstrating that mobile learning is more than being about learning, but is also about performance."<br /> ––Jane Hart, founder && CEO, Centre for Learning and Performance Technologies</p> <p>"Stop thinking mLearning is miniaturized eLearning. Just as digital video has enabled entirely new forms of entertainment and communication, mLearning enables powerful new (and old) performance solutions at very low costs. Clark omits the deafening hyperbole and delivers today′s best source of clear, complete, and useful mLearning guidance for us all."<br /> ––Michael Allen, CEO, Allen Interactions</p> <p>"The future is mobile. It will rock you more than the web did. And Clark Quinn has written the missing manual."<br /> ––Jay Cross, CEO, Internet Time, and author, Informal Learning</p> <p>"Those of us in learning and development know we spend a disproportionate amount of time on formal training, missing opportunities to support workers where real learning occurs: in work, every day. With a wealth of examples, Clark Quinn provides a clear, useful guidebook for using 21st–century tools to support our performers as they enact their work and apply new learning."<br /> ––Jane Bozarth, Ed.D., author, Social Media for Trainers and Better Than Bullet Points</p> <p>"Yes, this is a handy book about mobile learning and support. But it′s also a thoughtful nudge towards rethinking what we mean when we say we are educators."<br /> ––Allison Rossett, San Diego State University</p> <p>"Clark Quinn sets the pace for a swift race toward mobile everything. His thought–leadership and focus on solutions that work make him the one to watch, to read, and to learn from now!"<br /> ––Marcia Conner, advisor in business culture and collaboration, co–author of The New Social Learning: A Guide to Transforming Organization Through Social Media</p>
Call Number: Books 24x7
Publication Date: 2011-02-22
The Gamification of Learning and Instruction by Karl M. KappLearning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.
Call Number: Books 24x7
Publication Date: 2012-05-01
Higher Education: Handbook of Theory and Research by John C. Smart (Editor)Published annually since 1985, the Handbook series provides a compendium of thorough and integrative literature reviews on a diverse array of topics of interest to the higher education scholarly and policy communities. Each chapter provides a comprehensive review of research findings on a selected topic, critiques the research literature in terms of its conceptual and methodological rigor, and sets forth an agenda for future research intended to advance knowledge on the chosen topic. The Handbook focuses on twelve general areas that encompass the salient dimensions of scholarly and policy inquiries undertaken in the international higher education community. The series is fortunate to have attracted annual contributions from distinguished scholars throughout the world.
Call Number: eBooks by EBSCO
Publication Date: 2009-05-25
The Online Learning Idea Book by Patti Shank (Editor)Many books recommend teaching and learning strategies based on current learning research and theory. However, few books offer illustrative examples of how to take these strategies and put them into action in the real world. The Online Learning Idea Book is filled with concrete examples of people who make learning more inspiring and engaging every day, in all kinds of settings, all over the world. In this second volume of The Online Learning Idea Book you will find brand new and valuable ideas that you can adopt or adapt in your own instructional materials, to make them more dynamic and more worthwhile for learners and learning. These ideas will let you peek over the shoulders of some of the world's most creative instructors, instructional designers and developers, trainers, media developers, and others in order to help spark creative ideas of your own. This hands-on resource will help you build online instructional materials or improve existing materials including online courses, modules, activities, or supplementary materials for classroom-based courses. This book provides great tips, techniques, and tricks in the following areas: The Design and Development Process, Supporting Learning, Synchronous and Interpersonal Activities, Asynchronous and Self-Paced Activities, and NS Better Media. Within these pages you will discover creative ways to give your online and blended instruction a boost by adopting and adapting great ideas from others.
Teaching and Learning with Technology by Concetta M. Stewart (Editor); Catherine C. Schifter (Editor); Melissa E. Markaridian Selverian (Editor)Today, new media is both augmenting and extending the traditional classroom with a variety of technology-based tools available to both students and faculty, and has created "new" virtual classrooms for anywhere, anytime availability to education. Despite the enormous potential for technology to support the educational enterprise in this emerging "creative" economy, technologies are still not yet fully integrated in the classroom and their association with educational outcomes is as-yet unclear. This book profiles scholarly work from around the world to examine closely the effectiveness of the newest media in education at bridging the gaps among and between teachers, students and subject matter at all levels, from K-12 through adult education. These pieces are theory-based investigations with implications for future research, theory and application. Contributors examine how the fields of education and new media have evolved and are continuing to evolve pedagogically and practically, from predominantly instructivist, with a passive, one-way teaching format; to constructivist, including teacher- and learner-controlled, sensorially immersive and socially interactive exchanges. This book will be of interest to students and faculty in the areas of new media in education, including distance learning, online learning and "virtual" learning.
Call Number: eBooks by EBSCO
Publication Date: 2010-06-08
Other Electronic Resources
Credo ReferenceAn eBook collection of 600+ high-quality, constantly updated reference books, dictionaries, encyclopedias and atlases.
NoodleToolsThe Web's most comprehensive and accurate MLA, APA, and Chicago/Turabian bibliography composer with fully integrated note-taking.
SkillPortProvides access to hundreds of self-paced online courses in business, desktop, and IT skills, as well as health, safety, and legal compliance.
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